Pathfinder: The Fishing Village Saga – The Final Chapter

Yes, we spent 5 sessions dealing with a goddamn fishing village…

Brian – Me – Dwarven Sorcerer
Yu – Craig – Half-Orc Monk
Maldon – David – Human Rogue
Andreas – Fernando – Elven fighter

The goblins had made their first strike, shaking the whole village awake.  Andreas did a top job of waking up Ulrich and his mistress (Yelling ‘FIRE’ then standing in the doorway).  Those leaving their homes were greeted with the unfolding scene: Ulrich’s house/the village hall was now fully ablaze and a group of zombies were shuffling their way into the village.

This led us to coming up with a new wintery song:
“Well the zombies are frightful, but the fire….is also frightful,
but since we’ve nowhere to go, Flurry of Blows, Flurry of Blows, Flurry of Blows”

Our brave party took the zombies head on, except for Brian who took pot shots from a distance and missed a lot.  We almost stopped all of the zombies from threatening the villagers, but after a tug of war with one of the hut’s doors, one broke in and started mauling the lusty bench [sic].  After dealing with his own undead concerns, Maldron headed in the direction the zombies had come from, but his limited vision in the dark meant he could only just make out a couple of hobgoblin figures and the sound of a large wheeled contraption (a catapult?)

He returned to find the rest of the party moping up the remains of the final zombie, but the lusty bench lay bleeding out on the doorstep.  In one quick swoop, he took the mysterious amulet, uttered the incantation and grasped her throat, sucking out her soul.  This left him with some minor buffs, but an awful lot of explaining to do…

Maldron was ordered our of the village immediately, with the intention of the rest of us following, but Brian took this opportunity to maybe get a bit of information.  Threatening Ulrich with the prospect of Maldron coming back in the dead of night to get the information, he demanded that Ulrich revealed why he had had suspicions of us, the amulet and had previously had no interest in us going after the goblins.  Before being turfed out, we didn’t really receive any real answers to these, apart from the fact that Ulrich might have been in the same situation as us at one time. We could even go so far to guess that he was in the party that took down one of the lady’s first captors (the one of the four statues that was destroyed)

Back in the forest, without a proper nights rest and rather pissed off at Maldron, the party started putting some distance between themselves and the village before setting up camp.  However, they hadn’t gotten far before spotting yet another group of goblins in the forest.  With goblins as yet unaware of the our presence and wanting to avoid a fight, we hid our sledge and all climbed up trees.  The sledge hiding wasn’t fantastic, however and the goblins pretty much stumbled over it on entering the area.

“Leave ye sledge be, or get your asses kicked”, or words to those effect, Maldron yelled from his tree-top hiding spot.  The goblins laughed, even if he wasn’t the only one they’d have to beat, the sledge gave them more than enough impetus to fight.  So the rain of death began….

Brian, having re-centered his aim, headshotted one of the little ones straight off the bat.  Yu hit a larger one with a shuriken, but with little effect. What did have an effect was him jumping down from the tree and hammering it home with a double-crit punch, hitting that point in a goblin’s body where the whole thing just explodes into a fine dust.  Unfazed by his now non-existent buddy’s death, the other hobgoblin swiped Yu into a tree, leaving him unconcious and bleeding out.  This was not enough to secure his safety, however, as the rest of the party quickly subdued him.

Now we have a subject to torture for information, suggested Maldron…

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Pathfinder : The Fishing Village Saga Pt 2

Brian – Me – Dwarven Sorcerer
Yu – Craig – Half-Orc Monk
Maldon – David – Human Rogue
Andreas – Fernando – Elven fighter

With the goblin village surrounded, we set our plan in motion.  Brian summoned a ghostly figure as a distraction, although this did not have the intended effect, as instead of leading a goblin or two away, it alerted them that something was up.  Next, Andreas missed the goblin dog and gave his own position away, with the goblin dog quickly barreling towards him.  Keen to set something right, Brian hit the first goblin directly in the head with a crossbow bolt.  Yu and Maldron quickly stormed in to take two more goblins out, while the fourth began to flee.

At this point, four hobgoblins (bigger goblins) turned up.  The largest wore the garb of what might be a leader, one had a net and spear and the two others were more like your run of the mill hobgoblins.  These last two came charging into our battle, with a frantic mix of punches, stabs and acid to meet them.  Andreas was kind enough to join in too, after almost being mauled to death single-handedly by the goblin dog.  Maldron was knocked unconcious and started bleeding out, but we quickly finished off the last attacking hobgoblin and stabilised him.  When we turned around, the escaping little goblin, the leader-looking one and the net carrying hobgoblin had all vanished.

After regrouping, we began to make our way back to the fishing village.  With everyone but Brian having been injured, we decided to have another go at working out the purpose of the amulet we had found.  Andreas, covered in goblin dog teeth marks, took it and read the inscription, feeling power surge through him but with nowhere for it to go.  Brian suggested touching Maldron as he might be able to heal other people, but this had no visible effect.  Unbeknownst to us at the time, however, this caused Maldron to have to fight for his life once more, to avoid being sucked towards the light.  He succeeded, but with a little bit less luck, we might well have lost a party member from this little experiment.

Once back at the fishing village, Brian announced (and slightly overexagerated) our triumps to Ulrich, the village elder.  He thanked us and said we could stay as long as we required to recover.  Over the next few days, while the others recovered, Brian learn how to catch Bunyips (the seal/shark thingys) and improved his card tricks.   Meanwhile, while in recovery, Maldron was following his suspicions that Ulrich might know more about the world than he was letting on and showed him the amulet.  Ulrich continued to claim ignorance, although warned of dangerous things in the world, of which the amulet might be one of.  After a couple of days, a bit of scouting around the village indicated there had been no goblin activity  and we we prepared to stay one final night at the village before heading to the giant’s foot.

Brian thanked Ulrich for his hospitality and offered for the party to split the village watches between them for the night.  Ulrich agreed and Brian took up first watch.  An uneventful period occurred before his handover to Andreas and Maldron, although Maldron wasn’t planning on his watch being quite so quiet.  Wanting information from Ulrich, he snuck into the village elder’s house to shake it out of him in the dead of night. He had only just got past the front door when an almighty crash shook the building, leaving a hole in the side of a building and the house caught fire

The goblins were retaliating…

Pathfinder: The Fishing Village Saga Pt 1

Brian – Me – Dwarven Sorcerer
Yu – Craig – Half-Orc Monk
Maldon – David – Human Rogue
Andreas – Fernando – Elven fighter

After Andreas and Yu sheepishly returned from their jaunt through the woods, Maldron had the good grace to wake up as well.  Completely oblivious of the damage we’d dealt him, he just thought that he’d had a nap.  We carried on around the lake and quickly came across a ring, surrounded by rocks with what appeared to be dried blood in a rough circle around it.  Shortly thereafter, we spotted a small village just a bit further along.

Not knowing what to expect (we’d mostly met goblins so far), Brian and Yu agreed to go ahead, introduce ourselves and see what’s up, with Maldron and Andreas sneaking about nearby to help if anything went down.  Brian and Yu approached, looking friendly and greeting the villagers, who looked like they hadn’t seen anyone from outside of the village for a while.  The village elder was called (Ulrich) and we asked if they were friendly and if they had anything to trade.  Ulrich seemed suspicious and, although not outwardly hostile, seemed to indicate that he wanted as little do with us as possible.

Maldron took this opportunity to show himself, shouting from a nearby rooftop.  This clearly flustered Ulrich and made him even more suspicious of us.  Maldron explained our situation and that we were courageously off to defeat giant on the mountain to free the lady and rid the land of evil (or something).  He laughed, quickly coming to the conclusion that we weren’t of any danger and jokingly wished us luck, offering to let us stay the night at the village if needs be, which we took up.

Naturally, we did some probing as to why he had been so cautious, with Ulrich muttering something along the lines of “not wanting to lose any more people”, but not wanting to go any more into it and didn’t want any help, it not being our business and all.  We set up camp in the common room and turned in for the night.

On Brian’s watch however, one of the village’s young ladies quietly spoke to him about losing other villagers to goblin attacks, including Ulrich’s wife.  Brian passed watch onto Maldon, informing him of this development, who started his watch outside and soon saw some humanoid figures just outside the range of the village, away from anywhere the villagers would need to go, although not causing any trouble at this point.  Come morning, he passed this information back to Brian, who had decided enough was enough.

Brian stormed over to Ulrich’s house (/village hall) and beat the door down early in the morning and started yelling at Ulrich for being a bad village eldar, letting his villagers fear for their lives and not request any help in the matter.  He demanded to know where the camp might be and that they were going to solve this issue.  Yu was unhappy about this and wanted to offer an alternative suggestion of allowing any villagers to travel to the giant’s foot if they wanted, but no-one took him up on the offer.  Determined to try and rid the village of the goblins instead, the party set off into the woods and started tracking where the goblin camp might be, happening across it after about a 2 hour trek.

The goblin’s camp appeared to contains 4 reasonably scrawny goblins, some sort of goblin dog, a campfire and some racks of dried meet.  We were slightly outnumbered, but would have the element of surprise, so we needed to come up with a plan…

(This session was quite short as we lost a lot of time making “lusty bench” [sic] jokes after one of our GM’s models for the village was a little more alluring than expected)

Pathfinder: The Story So Far

So, I wanted to keep posting what happened in pathfinder session here, but I’m now something like 6 behind, so I’ll take a couple of posts to catch up (probably 2 sessions per post).

So, reminder:
Brian – Me – Dwarven Sorcerer
Yu – Craig – Half-Orc Monk
Maldon – David – Human Rogue
Andreas – Fernando – Elven fighter

So after the events of the cave of riddles (Maldron got stabby, Andreas was being awkward, we took too long to work out a riddle), we returned to the surface and the little hut, knocked Maldron out and roped him to the sled (David wasn’t able to make the session).

We stayed at the hut overnight and took turns keeping watch, but didn’t see anything special.  We set out the next day with the aim of reaching a settlement at the bottom of a mountain called the giant’s foot.

In the morning, we returned to progressing through the forest and after going around in circles for a bit (Andreas was leading us, but we got lost), we reached the edge of a large lake, where we could see the giant’s foot on the other side.  It looked to be about a day’s trek around the lake (we didn’t have a boat and soon found that probably wouldn’t have been the best of ideas anyway)

We had just started our lakeside trek when something jumped out of the lake and let out a tremendous roar.  Some sort of half-shark, half seal had lept from the water and perched itself on the edge of the land.  While it was a mild distraction, it didn’t really faze any of us, this had been a weird place and we’d started to get used to the weird creatures.

A little further along a large boulder suddenly attacked us.  This came as a bit of a surprise until we realised it was actually a large crab.  As a weakened party (Maldron still unconscious on the sled), this guy looked like he might be tough, but after a touch of mage armor, Yu was all but invincible to it and, with help from acid (and none from Andreas, who was less invincible to the crab), punched it straight through the face.

Crabmeat seemed like a great idea for dinner, so we set about lashing it to the sled as well.  However, at this moment another half-shark, half-seal leapt from the water with another giant roar.  Again, Brian was unfazed, if a little miffed by the constant disturbances, but he turned around to find Andreas and Yu fleeing into the forest screaming.  Keen not to lost his dinner, Brian started dragging the dead crab up the beach, although was being gained on by the monstrosity.  In a bid to distract it, Brian reached through the hole where it’s face had been and yanked out a hunk of meat, throwing it as an offering.  The seal-shark wolfed it down and semi-reluctantly turned around and headed back to the sea.  Brian that took a seat and waiting for the others to stop running away and to return.

Then we leveled up, ding!

Frickin Andreas…

Below follows my account of Wednesday’s Pathfinder session.
(Brian(me): dwarf sorcerer, Maldred: rogue human. Yu: Half orc monk. Andreas: Elf fighter

Following our descent into a winding tunnel, seemingly hewn from the rock by previous picaxers, we came across some light in the distance.  Following an all-clear from a stealthy Maldred, we came across an opening, with a pile of rubble, a flat wall and a stone door.  From the pile of rubble, Brian noticed a hand and very enthusiastically started hacking away at the rubble to uncover what was underneath, not that whatever may be attached to the hand may still be alive.  However, a misplaced (read: crit fail) picaxe swing found blood and caused the source of the hand to start screaming.  Maldred took offence to the screaming and, despite attempts to stop him from the other members of the group to stop him, skewered the source of both the hand and the screaming straight through the hole that Brian had just created (read: crit success) and the screaming ceased.

We uncovered the rest of the rocks and discovered a dwarf girl with little more than light clothes and a picaxe, obviously having fallen foul of a cave in having reached the clearing.  Her story shall remain a mystery though as Maldred had BRUTALLY MURDERED HER.

Following this latest spate of bickering, we finally proceeded into the room behind the stone door.  Behind it was a large chamber with a pillar, four caskets each containing a currently unmoving skeleton and a fountain.  On the piller was the following riddle

As time turns forward, so it goes
The path will open when we close
But should you fail the present task, it’s
Your fate to be in these caskets
The blood, of course, is the origin.
Then the life force drains. Begin.

Maldred’s initial scout of the room revealed one casket had a blood stain on, so Brian readied to close that casket (“The path will open when we close”, plus “The blood, of course, is the origin”). Yu and Maldred stood attentive but distanced, remembering our recent run-ins with skeletons and expecting something bad to happen, even if we were doing the right thing with the riddle.  Meanwhile, Andreas decides to nonchalantly close one of the OTHER caskets.  The three remaining skeletons rose from their caskets and started to attack.

Combat proceeded about as well as it does with us an skeletons, with us constantly failing to make connections, but this time, neither were the skeletons.  Brian slipped up the skeleton from the casket that had been in front of him and managed to keep it busy until Maldred and Yu had finished with theirs and were able to charge this last one down.  After taking some hits, each skeleton would return to it’s casket and once all three had done so, the lid of the casket Andreas had closed also opened (shortly after everyone has yelled at him for trying to open it again).  Resetting the puzzle.

Yu and Brian then immediately started to subdue and tie up Andreas.  While unsuccessful in tying him up, they did distract him enough for Maldred to go around closing the caskets in the right order to solve the puzzle, with no further fleshless doom.  With the final casket closed, the fountain drained, revealing a grate we could remove.  Maldred went in first to check it was all ok and found a statue with an outstretch hand, it’s other hand on it’s chest and the following riddle

It can be said:
To be gold is to be good,
To be stone is to be nothing,
To be glass is to be fragile,
To be cold is to be cruel.
Give this to me and I am yours

What follows is the list of all of the items we tried to place on the outstretched hand before getting it right: A gold coin, a stone, a vial, a winter coat (around the shoulders), a loaf of bread, a hunk of cheese and Andreas.  Andreas also broke his sword trying to hit the statue.  After lots of umming an dahhing, Brian begrudingly suggested getting the heart from the dwarf girl, which Maldred did with pleasure, eviscerating her as he went.

Placing the heart on the outstretch hand caused the statue to move, bringing the heart to it’s chest and oustretching the other hand.  On the other hand was a pendant with a heart and a skull on it.  Written on the pendant was an incantation, which Brian spoke.  It did something, but we can’t discern what and it appears to not be re-usable (not immediately at least).  We proceeded back to the surface…

 

I’m surrounded by idiots…

We had our first proper Pathfinder (D&D) session last night, which was…rough.  It would be cliche to say that the dice hate us, but that’s pretty much it.  It was really good fun though

Our party of 4 woke up in a crypt, having been transported there mysteriously from our day to day lives, not previously knowing each other.  We got out of our various stone coffins, some with more ease than others (After everyone else struggling, despite having thee lowest strength, I basically threw the lid off and into the wall).  Our rogue (Eldred) went to check what was in the next room, rolled a 1 and alerted all of the skeletons, which then hit high and hard, disabling him before he was able to retaliate.

Despite my protests, both of the others ran forward down the corridor, giving me some accuracy issues (was rolling more than high enough to hit them unobstructed).  Before killing any of the 3 skeletons, one of the others (Andreas, a fighter elf) was also disabled, probably deserved given he was trying to attack skeletons with a spear… Just afterwards, I finally melted one of the skeletons with acid, giving us our first semi-success.

Given it was now 2v1 at close range, and our half-orc monk (Yu, that led to a lot of dumb jokes) still refused to back away, I summoned a humanoid shaped light to give another target (because skeletons are dumb). Yu finally rolled some hits and rolled top damage on each skeleton, completely disintegrating both of them, ending up 2HP away from leaving me as the last one standing…

To finish things off, I used some cheap tricks to make it look like Andreas had soiled his pants.  I’ve decided I’m going to be nice to people, but be increasingly derisive when they screw up 🙂