Control Scheme Revamp….again
October 29, 2006 at 12:41 pm | In Blogroll, Details, Progress | Leave a CommentAfter my original control schemem revamp failing to get off the ground and after a period of extensive testing (or in other words 15 minutes messing around with the game and sword motions), i’ve decided to ditch the click and drag mouse control method. There are a few reason for this:
1) It was particularly glitchy, things kept sticking, not returning to their position, continued to be dragged by the mouse etc.. and if i wanted to hide them behind a background layer it would just make it impossible to know what was going on if any of this happened.
2) It feels a bit clunky as it is, control while draggin an object with a mouse isn’t top notch and it also isn’t particularly fast
3) If another button was being held (crouch for instance) the drag would only last for about half a second before reverting, it was also prone to extra bugginess during this.
Anyway, because of this, i’ve decided to simplify the mouse controls, keeping the click, but not the drag. So when you click to the side of link he will do a stab attack, if you click behind, a reverse stab, upper side will be an uppercut, lower side will be a downswipe. This shouldn’t take too long to change from the original controls and will post another demo with them once they are complete, hopefully they’ll show an improvement
Link Artwork revamp
October 28, 2006 at 10:04 pm | In Artwork, Blogroll, Progress | Leave a CommentAfter the moblin artwork, which was particualrly detailed, i decided link should get a make-over. Which is what i’ve been doing the past couple of days for a short while every now and then. Sadly, it turned out horrifically and i’ve reverted back to the original. Instead im only going to be making small changes, increase the level of shading and detail and hopefully just bring it in line with the work i’ve done so far.
The bad thing about this is i’ve pretty much wasted a couple of days work, although it makes me happier to know that if i’d gone for an entirely side on view from the beginning it would probabbly look much worse than it does now.
NG Alpha finally up
October 25, 2006 at 7:57 pm | In Blogroll, Gaming, Moblin Fight, Screenshots | Leave a CommentLuckily, the Rayman Raving Rabbids video didn;t get blammed, although it wasn’t far off (you need 1.85/5.00 and last time i checked it was 2.26/5.00. However this means it’s succeeded in its main purpose, so the preview for the game is finally up on NG Alphas
Check it out here: http://www.newgrounds.com/ngmag/alphas/alpha/1928
Rayman Raving Rabbids Flash Complete
October 25, 2006 at 12:26 pm | In Blogroll | Leave a CommentI’ve finished my short Rayman Raving rabbids video and uploaded it onto newgrounds
http://www.newgrounds.com/portal/view/345881
There’s the link to it on newgrounds, i’ve posted some comments there. I hope you enjoy it!
Assuming this doesn;t get blammed, I’ll be posting my preview for Zelda 2D as soon as it gets past judgement
Animation Updates
October 9, 2006 at 9:27 pm | In Blogroll, Details, Progress | 1 CommentWhile I wait to get my preview up on alphas, or will possibly have to make some small flash movie taking up a couple of days (im thinking somewhere along the lines of “bunnies can’t fight in war”, parody of rayman raving rabbids). I’ve decided to go back over the animations that i’ve already completed because some of them, especially the earlier ones, seemed a bit weak.
I’ve added more force and emphasis on the sword slash itself and hopefully they’re an improvment on the originals. I will upload a demo onto putfile in the near future so beta testers and anybody else who asks me can see the new animations, rain effects and anything else I’ve added.
NG Alphas Hiccup
October 8, 2006 at 7:00 pm | In Blogroll, Details, Gaming, Moblin Fight, Screenshots | Leave a CommentAfter trying to submit a preview to NG alphas I then found out that i needed to have one succesful submission already on newgrounds to post an alpha. Im annoyed about this, but can see why that restriction is in place. I hope to get around that somehow, which might not be too hard because as its possible to see from the screenshots and the work ive done here, im not larking about…
Here ARE the screenshots i was trying to submit:
An updated title screen:
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enjoy!
Title Screen
October 7, 2006 at 7:52 pm | In Blogroll, Details, Screenshots | Leave a CommentI know it doesn’t really make up for 2 days without an update, but following is a picture of the title screen that will be used in the demo.
As you can see it’s fairly simple. The shot shown is what will show when the cursor is over the top triforce triangle (power) which will start the fight when clicked, the bottom left (wisdom) will be the credits and the bottom right (courage) will be a link back to this site, for people who havn’t been here…
I plan to add lots more detail into later title screen, but im just really going for simple here as im going to try and keep the file size for the first demo down. Having said that, adding rain and moving clouds doesn;t really help that, but there you go!
O and here’s my new logo
I’ll will tend to use a different font for the title and a different colour for the background when I put it anywhere though.
First Screenshot!
October 4, 2006 at 8:30 pm | In Blogroll, Screenshots | Leave a CommentFollowing is the first screenshot for Zelda 2d, it does not include the moblin and several parts will have more work done and be furthur polished up before the final game, but i hope this starts to show you what the game will look like.
The screenshot does not include the moblin yet, as i still need to work on importing it and getting it to work with link. It does however include most of the effects ive been working on, with stars, clouds and rain clearly visable.
I still need to add the lighning effects to the game before most of the environment is complete.
Screenshots including the moblin, attacks and other small things will follow in the next few days, hopefully having a good preview up on newgrounds alphas by the weekend
The Return of Ganondorf
October 3, 2006 at 7:43 pm | In Blogroll, Details, storyline | Leave a CommentYes, Ganondorf will be appearing in my game, although im going to try and stay as far away as possible from any existing zelda storylines or cliches. The main reason im including ganondrof is for familiarity for zelda fans, but also because i know if i tried to design a new final boss it wouldn’t turn out half as good.
The whole deal with not having the master sword for most of the game is down to the fact that although you are sent to sort out problems which ganondorf is rumoured to be involved in, despite the fact he’s locked up in the sacred realm, if you take the master sword then it will return him to full power, or if he’s still in the sacred realm it will release him.
Admittedly the storyline update is down to lack of progress in other areas, but I havn’t got too much time on my hands at the moment, so im using any time im not near a computer or busy for planning.
First Story Details!
October 2, 2006 at 8:29 pm | In Blogroll, Details, Progress, storyline | Leave a CommentI’ve decided to go a short way into the story that’s being planned for this game, well more of an introduction, but at least this way you can see where it’s heading.
It’s 9 years after the events of Ocarina of time (although 2 years from old link) and link has found his way back into the land of hyrule and decided to settle down briefly in a house on hyrule field. There is no need for him anywhere now, with ganondorf sealed in the sacred realm and no evil seems yet seems ready to take his place. However, link receives a letter from Zelda with nothing but the instructions to meet her asap.
As for a progress update, i’ve altered the speed of the ground compared to the animation because it looked as though link was trying to ice skate or something…anyway, i’ve started work on the main background as well which will include clouds and lightning and other hopefully-cool-but-may-turn-out-rubbish stuff like that.
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